

Some of the most acclaimed Star Wars titles were the flight combat simulators, X-Wing and TIE Fighter released in 19. Okay, to be fair, this is kind of cheating but there’s a valid reason for it. Maybe they just didn’t have their hearts in this one, but this should’ve been a surefire hit, but instead it just impacted on the surface. Hell it even uses the same game engine but still underperforms on every level. Despite this, the game lacks the control/handling, weapon accuracy, balanced roster, fluid combat, level design, and overall charm of the Vigilante 8 comes that preceded this one.

The baffling part about this is that the title was developed by Luxoflux, the same company that developed Vigilante 8. Just like how Masters of Teräs Käsi managed to butcher the fighting game genre, Demolition does the same to vehicular combat. The excuse, er um, story of why everyone’s fighting in vehicles is that podracing is outlawed, so Jabba the Hutt decides to host a demolition derby style even instead.
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Remember the days where vehicular combat games were cool? Twisted Metal and Vigilante 8 are two series that immediately come to mind but there were others that wanted in on that madness too! Somewhere along the line someone thought Star Wars would fit right in with that style of game giving us, Star Wars: Demolition. It’s easy to lose countless hours into this game in the single-player alone, but being able to play competitively or co-operatively adds so much more to the package that it stands tall over the more modernized Battlefront games that would come after it. Even though the graphics are understandably dated after 17 years, you can still hop into this game and have a blast without issue. You want large, open-ended battles with units flooding the field and taking control over certain locations? Well this is how you do it. This title laid the groundwork for what any future game of this type should be. With a wonderfully in-depth campaign, a number of different units and factions to pick from, and battles that could transition from space to inside a capital ship, Battlefront II was constant Star Wars action. Unlike the content barren namesakes that would be produced by EA, this Star Wars: Battlefront was developed by Pandemic Studios and published by LucasArts themselves. Yes, there are worse games than this from a technical aspect (Kinect: Star Wars comes to mind) but this Battlefront was where EA started to wage war against consumers and fans alike while using the Star Wars name to do so. A season pass could be purchased to add in more content but it’s all stuff that should have been in the game proper. The same could not be said about its predecessor, Star Wars: Battlefront (2015.) There was no single-player campaign to be found outside of some terrible training missions basically, and the multi-player was bare bones in terms of maps and scenarios. But in defense of the game, at least it had some decent content available for single-player and multi-player. The fiasco resulted in legislation in some countries and a talking to between publisher Electronic Arts, and Star Wars rights holders, Disney. You may very well remember the controversy that arose over Star Wars: Battlefront II in 2018 regarding “loot boxes” and how a full-priced game was pushing micro-transactions so heavily to allow people to play as their favorite Star Wars characters. Oh, and one of the playable characters is a tusken raider named Hoar, pronounced like ‘whore.’ Which makes it hysterical when the pre-fight announcer says, “Luke Skywalker, versus Hoar!” If this game had been given to Capcom’s “Street Fighter” team to work on, there could’ve been something truly memorable here. It’s especially sad considering this game actually has some cool features like unlockable characters from the EU and the ability to change from fighting with or without your weapon mid-fight. Some of the special moves of the characters are very unintuitive to perform and some of the combat mechanics are best described as janky and stiff. So what, you expect a lightsaber to be a one-hit kill? No, the real problem just comes from unresponsive controls and an overall lack of polish. The swords in the “Soul Calibur” series don’t dismember your opponents and no one complains about that. Some reviewers have criticized the game for how the lightsabers act more like Nerf bats which is a ridiculous complaint.

A Star Wars fighting game? What could possibly go wrong? Well, turns out a lot could.
